I want to be able to mash WASD during the start or stop animation phase and have no interruption or change in animation. I would like to force the player to sit until the animation is done, and if they are not holding WASD during that time then it will either blend to stop (from start) or go to idle (from stop)…but if going from a start to idle how will it tell which stop to play if the player doesn’t keep holding WASD? It has to log the value whether the player makes it to locomotion or not…so that it can play the correct stop animation which has the same scheme as locomotion (forward, right on a scale from -1 to 1)