Hi!
This week I’ve been working on the main assets that were still pending. Once I finished those, I moved on to refining some areas of the walls and adjusting the beam distribution. I also did another lighting pass to improve the overall scene.
On the other hand, I completed the high poly, low poly, and UVs for the gun. I’m currently focusing on refining the bake, and once that’s done, I’ll start with the texturing phase.
I also animated the fan blades using a Blueprint, and I created a screen material with a glitch effect.
Finally, I’ve done a first pass on the cinematics.





