Star Citizen Fan Art

Hi!

This week I’ve been working on the main assets that were still pending. Once I finished those, I moved on to refining some areas of the walls and adjusting the beam distribution. I also did another lighting pass to improve the overall scene.

On the other hand, I completed the high poly, low poly, and UVs for the gun. I’m currently focusing on refining the bake, and once that’s done, I’ll start with the texturing phase.

I also animated the fan blades using a Blueprint, and I created a screen material with a glitch effect.

Finally, I’ve done a first pass on the cinematics.

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