Staged Build Directory Invalid, Unable to Build for IOS via Remote Build

Found a workaround!

Problem seems to stem from using modern Xcode.

To change this:

  1. On your Windows machine, go to your engine install location and find BaseEngine.ini (e.g. “Program Files\Epic Games\UE_5.4\Engine\Config\BaseEngine.ini”).
  2. Open the file, find “[/Script/MacTargetPlatform.XcodeProjectSettings]”, and underneath change “bUseModernXcode=true” to “bUseModernXcode=false”.
  3. Save BaseEngine.ini
  4. Open your project, package for IOS

Of note, this was the same solution for some other IOS problems during 5.3, see forum post here

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