Stack overflow causing packaged build to crash on startup (Windows). FClusterReferenceProcessor::AddObjectToCluster() -> FClusterReferenceProcessor::MergeCluster()

Update: I’ve narrowed it down to definitely being materials/particles of some kind causing the issue. If I delete every single material in my project and get rid of a couple places where I use particle emitters, everything works. I’m now in the process of slowly deleting each folder of materials individually to see where the issue is.