Thought I’d share a personal project I finished, a recreation of St.George’s Hall in Merseyside, UK.
Originally an exercise in converting Kinect data and photogrammetry to realtime 3D Mesh. With the arrival of UE4, thought it would be fun to get the scene in and running in realtime.
Not 100% happy with it, needs a few lighting tweaks, some of the mesh isn’t very optimised and the materials could do with another pass but relatively happy with it as an introduction to UE4
Great work McGen! This scene looks awesome. As has stated, the floor looks a bit ‘shiny’ but that is really the only problem with the scene that is noticeable. Keep up the great work! Hope to see more work from you in the future.
Thanks all for the positive/supportive comments and crits, greatly appreciated. @ and @Sean, yep, you’re absolutely right, over-did it on the floor material.
Have changed it and here are the new results. Hopefully it’s better