square rendering artefacts in water and sky

your latest video showed it to be fixed. sometimes a restart can do wonders :wink:
water is also still in “experimental”. you might have noticed dragging in the standard ocean water in a landscape 4k or above will grind the engine to a halt. will get fixed in 5.2. my guess is when dragging in the plane something happened with a render target and after restarting that reset itself… but not 100% on that :stuck_out_tongue: