Sprite collision doesn't rebuild when importing new sprites with same file name

There is actually a dialog window that pops up which will allow you to keep the settings of the Sprite when you change the source texture.

77319-overwritesettingsdialog.png

Selecting ‘No’ will keep your settings, but you will need to modify the collision. As I mentioned, this is expected because the shape has now changed, but you can also change the collision wrapping method. In the example below, I imported and created a square sprite, but then changed the source texture to a pentagon shape.

Tight Bounding Box

Shrink Wrapped

You aren’t going to get the best of both worlds when re-importing a new sprite source texture if the shape changes a lot. Either re-extract sprites and copy over sprite settings, or modify the collision.

Cheers,