Yea, JamesG, your ideas sound quite good. Currently I have hooked up the X and Y movement for my character, though it seems to go twice as fast when going diagonally. I was unable to figure out where the camera position was being defined. I’ve been able to make a custom PlayerController BP to show the mouse in, but as far as adding logic for the rotation… I’m a mere 3d modeler/texture artist-ish. Only programming class i’ve taken is a low level java class, and that was years ago. I just want a stable base set of controls so that I can make a pretty looking game. Any chance you can be a little more specific on how to do what you said?
If you want a “click to go to mouse position”, you can just deproject the X and Y position of the mouse to the world so it returns you a 3D position and then use it to create a path.