hi kezo, not sure if you saw this as I posted in the community thread but I fixed the issue with the deformation and the tutorial is up here…
If anyone from epic who is involved with the spline component is reading this, then please would it be possible to add a function to the spline component to return a tangent vector that hasn’t been normalized to a unit vector? It would improve the results of the splineMesh components as seen in the part 4 of the video. When using the GetLocal**atPoint function the returned tangent isn’t scaled and when that is plugged into the splinemesh tangent input, the deformation of the mesh is much smoother.