Hi Unreal Community,
I am new to the spline mesh creations and was following the tutorial of generating spline mesh with instance static meshes. It is working what I was hoping for but I am digging deeper to achieve more possible experiences. Below is the tutorial where I learned and set up the basics, and how far I have gotten.
I do wish to achieve a few more things with alterations if possible, hopefully anyone who could give me some hint and helps for that. Even it is impossible, still like to hear so I can change my plans.
- I would like to know if there is a way to generate different kinds of mesh with certain conditions in spline. In my case, altering the length of the fence depending on maybe its rotation angles or other factors (I know I could randomly generate, but I wish I can have a successful set up in for loop).
- Adding up from my thought in previous question, I am wondering if I can create a blueprint functions that can successfully assess my end point so I could always change my spacings for each fence - when the spline decides to use a longer fence, the end point and the fence distance can also be updated within the loop and continuing on to the next one. My current issue below is happening because I couldn’t update the difference.
- And lastly, a technical question to know if there is a way to set up the distance spacing within the loop, and maintain the ability to not generate the new mesh at the end of the spline point if it is not long enough.
I am overall new to this, and there are a lot of concerns and questions that would like to hear from more experienced guys living in the forum. If someone could help or want me to explain better with my concern, happy to do so and I am very looking forward with the inspirations.
Thank you,
Sincerely.