Spline system wall creation in runtime using Blueprints

Add run time and / or procedural as keywords:

https://www.youtube.com/results?search_query=ue4+spline+walls+run+time

But it’s all the same, whatever logic you’d apply in the Construction Script (editor), you can (and should) use run-time.


And a quick, somewhat crude, example:

You’d need to add spline mesh components to this.

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