Everynone
(Everynone)
8
Add run time
and / or procedural
as keywords:
https://www.youtube.com/results?search_query=ue4+spline+walls+run+time
But it’s all the same, whatever logic you’d apply in the Construction Script (editor), you can (and should) use run-time.
And a quick, somewhat crude, example:
You’d need to add spline mesh components to this.
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