Spline mesh complex collision missing in packaged game

I’m also looking for the solution.

I found that spline mesh collision is ‘intentionally’ disabled in a packaged game. See UStaticMesh::GetPhysicsTriMeshData in StaticMesh.cpp.

It seems modifying the engine code is the only way to go, according to this question: Spline mesh collision missing from packaged build - World Creation - Unreal Engine Forums