Spline Decals?

Any update on this?? Yes, we NEED this feature for all the reasons stated in previous posts and more. The Cryengine implementation is superb so as mentioned, the devs could install the latest free rev of CE5 and take a hands on look.

Fingers crossed it actually makes it into a dev build this year, pretty please:).

Surpassed 100 votes.

UE definitely needs spline decals. It’s almost as captain obvious as plants needing sun to grow. They would help save astronomic amounts of content creation time. In the meantime, just do what else does and make a custom dithering material function+txaa. It can get a little grainy up close, but saves a ton of performance because you don’t have to use actual translucency.

Let me quote myself again.

If the thread isn’t linked to the issue all the feedback and comparisons we’ve done here goes unseen when the engine devs scroll over the issue.

Asked them in answerhub, hopefully they’ll answer

Just one more supporter for this feature! me :smiley:

Just bumping this in case Epic hasn’t seen the thread.

I’d also like to hear from Epic on this. It’s certainly got the votes to warrant a response, I feel.

Ummm, what?

It could be related to this change…

After getting +100 votes it just disappears. Interesting.

I was just about to vote for this, need it so bad! Where did it go? :frowning:

All feature requests have been made no longer visible on the Public Issues tracker site. explains more a little more in this post why this decision was made.

I’ve also edited this original thread to add the “Feature Request” prefix.

I’m not working at Epic (obviously), but if I was, I’d certainly have done something about this whole situation.

  1. First you guys create a feedback forum and encourage people to post requests in there.
  2. Then you create a public Issue Tracker to let people track their requested features.
  3. Later you ask for votes or it’ll stay backlogged.
  4. Ticket becomes the second most voted on the list (~110 votes).
    “Someone’s table is flipped”
  5. The votes you asked for go unseen, ticket remains backlogged.
  6. The public Issue Tracker is updated to not allow people to keep track of their requested features, basically put community’s needs out of the equation.
  7. After ~7 months since starting the thread there are still 0 posts from Epic engineers on such highly demanded feature request.
  8. We’re basically asked to go do thread bumping for an unknown number of other months hoping Epic would pick up the conversation.

Is that how feature requests are intended to work?
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I wish you all luck :slight_smile:

while I can understand the reasoning to separate issues from feature requests, this move makes feature requests lose all visibility. Feature requests get removed from the public tracker but have no counter-move to have tracking anywhere else.

from 's posts:

it’s a common notion that your presence on these forums is too limited. encouraging us to post and keep track of requests where the staff responses are scarce at best and limited to “we’re listening”, and on top of that being completely in the dark about the status of said feature requests, will only to cause more frustration and even more bumping of threads (such as this one).

I’m sorry but with no counter-move to keep track of feature requests I can only perceive this move as an intentional means to have less of a connection with the community, having less things “to answer for”, and in the end making us buggger off about feature requests :frowning:

Sooo, does this mean that Epic have noticed this thread and is currently working/planning on working on implementing a proper road tool, similar to CryEngine’s or?.. Cause it’s much easier to create ~10 textures than creating HUNDREDS of meshes to make realistically looking roads like in Crysis 1&2(IMO roads in those games were very easy to make and it didn’t take a lot of time to create them)

edit: Can we also have some sort of ETA for this feature, if u guys r actually working on this? like 3 months, 6 months? a year? cause if it’s going to take u a year, i’m gonna continue working on my meshes, but if it will take only ~3 months, then i’ll wait for it to come out.

I think it’s safe to assume it’s not going to come out in ~3 months, otherwise it would be in the roadmap already

4.18 hype!!!

I’d like normal decals to work properly first; at the moment they project onto all sorts of wrong surfaces, and said projection can be quite awkward with some nasty stretching.

This is your best indicator of the features being worked on for a release: Trello

Also, I wouldn’t make any assumptions that a feature is being worked on simply because the Feature Requests were pulled from public visibility. This feature was originally marked as a minor priority and keep in mind that votes were only meant as a way to show interest in a bug or feature but not to guarantee that a feature would be developed by Epic. This was never indicated to be the case with the voting system either.