Guys I guess we may be onto something with the new RVT in 4.23. Here is a snippet from Runtime Virtual Texturing doc:
“A Runtime Virtual Texture (RVT) creates its texel data on-demand using the GPU at runtime and works similarly to traditional texture mapping. The RVT caches shading data over large areas making them a good fit for Landscape shading that uses decal-like materials and splines that are well-suited to conform to the terrain.”
My simple mind cannot connect the dots exactly but maybe someone with more power can shed some light?!
Here is the link to the whole page:
https://docs.unrealengine.com/en-US/…ime/index.html
EDIT:
Can somebody please explain what exactly are we seeing in this video?!
It’s here in the docs: