Spline Decals?

Guys I guess we may be onto something with the new RVT in 4.23. Here is a snippet from Runtime Virtual Texturing doc:

“A Runtime Virtual Texture (RVT) creates its texel data on-demand using the GPU at runtime and works similarly to traditional texture mapping. The RVT caches shading data over large areas making them a good fit for Landscape shading that uses decal-like materials and splines that are well-suited to conform to the terrain.”

My simple mind cannot connect the dots exactly but maybe someone with more power can shed some light?!:smiley:

Here is the link to the whole page:
https://docs.unrealengine.com/en-US/…ime/index.html

EDIT:
Can somebody please explain what exactly are we seeing in this video?!

It’s here in the docs: