Spline Decals?

Hi all,

I’m currently working on a city wide project, and I can’t help but bump this topic once again. I’ve always wondered how people went about creating roads where different traffic signs are happening at once, like in a junction, and it seems like a spline decal would work like a charm. After reading all of the comments in this thread, and seeing as other engines are already implementing it, it’s a shame that Unreal isn’t doing something similar. Can we get any official response as to when we can expect this to happen, if at all?