Spline Decals?

actually I think just mimicking the landscape topology could be enough, and skipping the cuts related to the spline shape. you’d end up with more than you need but you could still get rid of it via material opacity based on UVs (distance from the center of the spline). it would simplify the process a lot I think, because guessing the vertex positions at the cuts gets tricky

I don’t think Epic would ever go for something like this though