Thanks for the tutorial this is great!
Do you think it would be possible to setup a blue print that would allow different meshes to be used at different locations along the spline (start and end as an example)? Also i’m trying to figure out how would I go about setting it up so that it deforms a single mesh over the entire length of the spline? I’m using “GetNumSplinePoints” but it’s not giving me an end point.
Thanks again for the tutorial!
Cheers,
-K