Spline based mesh and custom scale at each spline points

Ok, so I did install UE 4.27 and the outcome is exactly the same:

  1. applying scale on Y axis on the spline point does scale the spline visualization shape properly but the mesh us unaffected (works from scale gizmo too, just like in UE5)
  2. applying scale on the X axis via the details panel does scale the mesh on the Y axis properly
  3. using scale gizmo on X axis changes tangents

When it comes to the scale gizmo it doesn’t seem to be a bug here as if the scale is working properly for the Y axis, using X to scale the tangents makes perfect sense. Considering that the spline visualization shape scales properly according to Y axis it seems like a potential bug somewhere on the spline logic (inverted X & Y) but then it is there for quite a while…

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