Anyone? Basically it doesn’t make sense to me - the spline visual is deformed on the Y axis why that doesn’t impact the mesh? Why the X axis is the one to work as the Y? Is there anything that I can configure to make it working as expected?
Also is there a way to change the mode of the size gizmo to work on the scale instead of tangents? If no I’m thinking about the solution where I’ll create my own list of 3d vectors with the 3d gizmos and then map the spline points to these 3d vectors. But I’d like to avoid doing that if there is a way of changing the mode.