As this is the first result on google, i am going to post the code here. Sorry for reposting, had to update the formatting.
FHitResult hitResult;
TArray<AActor*> actorsToIgnore;
FVector start = GetActorLocation();
FVector end = start + UKismetMathLibrary::Multiply_VectorFloat(GetActorForwardVector(), 1000)
auto channel = UEngineTypes::ConvertToTraceType(ECollisionChannel::ECC_Visibility);
auto isHit = UKismetSystemLibrary::SphereTraceSingle(
this,
start,
end,
50.0f,
channel,
false,
actorsToIgnore,
EDrawDebugTrace::Type::ForDuration,
hitResult,
true
);