Sphere physics. Infinite ball rolling

I know this is a very specific case but if you are working on a 2d sidescroller and are having trouble with gravity and linear dampening. Set linear dampening to the defualt and after a set delay or when they reach the ground set it to 40.

How is this situation nowadays? Any progress made to make it easier to make it lose energy? Iā€™m using PCM and i still have issues in 4.17.

As far as I know this still is and will remain an issue. Have to develop custom fixes for specific use cases :confused: