Hi! Really nice game! I like the art style and the definition of the effects.
Since this is a UE forum, I also have some technical question. We are also building an arena fighting game of some sorts (but not top down view), and we could use some of you experience:
a) can you elaborate more on the difficulties you have encountered when going free to play; was the difficulty in creating the persistent database server where you keep per-players data and communicate with clients, or the amount of work required to build all the additional buyable items. I think the latter could also be done iteratively (you don’t need 10 skins at the start).
b) how do you host games; do you create a dedicated server somewhere and link it to all players when the “matchmaking” server finds a match? Also, do you have any more exact figures how much do servers cost, and how many cores/ram do you need to host the game? By the way, does Steam offer any way to host servers there?
c) how long are you in active development, and how big of a team are you? How many programers/designers/artists?
d) how big of a portion of the project is done in blueprints (in our case, we do most of the logic (90%) in blueprints, just heavy stuff in C++?
Best of luck!