I’m interested, how to actually set a specular color in UE4, despite it being physically unplausible?
How to use that ‘engine switch’? Do I have to recompile the engine, or can I just activate it somewhere?
I’m interested, how to actually set a specular color in UE4, despite it being physically unplausible?
How to use that ‘engine switch’? Do I have to recompile the engine, or can I just activate it somewhere?