You’re right I’m having the same lag you’re talking about and I guess that’s because SetViewTarget() makes the root component which is the capsule as the ViewTarget and not the mesh, and the way the CMC works, the mesh is what gets smoothed and not the capsule. I’m not sure if what I’m thinking about works, but I guess the solution would be to make a custom ue4 build source that supports setting UActorComponent as ViewTarget and not only AActor.