Specify the name of packaged exe?

Change the name of your target.cs file, or create a new one, an empty child of the other one.

For example if you have SpecifiedGameName.Target.cs, create a new one called MyNewName.Target.cs with this content:

using UnrealBuildTool;
using System.Collections.Generic;

public class MyNewNameTarget : SpecifiedGameNameTarget
{
	public MyNewNameTarget (TargetInfo Target) : base(Target)
	{

	}
}

then change it also in your project settings, or the BuildTarget value in DefaultGame.ini

Now when you package your game you have to use the argument -target=MyNewName

But if you choose to rename SpecifiedGameName.Target.cs to MyNewName.Target.cs instead, the argument -target might not be needed.

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