Spawning Players In Different Locations On Different Rounds

I have looked for videos on this and other posts, and they are all outdated, or the info in the post didn’t help/work, or they are for teams, and there are just a lot of devices that are not needed, and things get confusing when trying to make an FFA. I’m truly surprised someone has not made an updated video on this. But here is my issue.

I’m trying to make an FFA box fight and zone wars on the same map, with a pre-game location for people joining the map before the game starts. I can’t get the spawns to work. It feels like I have tried everything! and still can’t get anything to work. I have tried just using spawn pads, then I have tried using spawn pads with a reference pad and a rift teleport, or just a spawn pad and a rift teleport, and I still can’t get it to work.

Now, the path with the spawn pad/reference/rift did work for the most part, but after every round, it would send everyone back to the pre-game lobby and then count down before sending everyone to the next round location, and I didn’t want that. I wanted everything to be smooth and go from one round to the next over and over without going back to pre-game after each round. People said in order to do that, you just use spawn pads and link them to each other, and it still didn’t work.

I even tried setting the spawn pads to teams or with a class for each round, and still nothing. It will either spawn me in area one over and over, or area two once or twice, then back to area one, but not in any order. So, can anyone please explain to me or point me in the direction on how to set up spawnpads that relocate players on each round? I can’t believe that out of all the devices I have messed around with, spawn pads are giving me the most trouble.