Spawning Player as a Pawn Chosen in Another Level's Menu

So I actually managed to fix the problem somewhat yesterday. I simply put a node to teleport the player to the Player Start after the coordinates returned and printed properly and ta da! I’m in the right location.

With one problem: There’s an untextured sphere there that you wind up on top of, which I presume to be the original Default Player Pawn spawning before possessing the car. The trick now is at which point to reference and destroy it without accidentally deleting the car the player should be in.