Spawning Player as a Pawn Chosen in Another Level's Menu

Except they’re in entirely different blueprints…

The Pawn name and orange coordinates are printed out from the game mode BP. The blue and yellow coordinates are from the level blueprint. I had tried to keep it all in the same execution line from the level BP when I first started and I was getting the same thing, but with no car or control. I put it back that way with everything from the game mode BP in the level BP and changed it so it’s not using the new game mode at all.

I get all the strings printed out properly, including the orange, but no car and no control with the camera at the origin.