Spawning Blueprints via another Blueprint Constructors Script

Hi,

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I guess there’s a bug then, because 4.7 doesn’t allow “Spawn Actor of Class” in a construction script.
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Im using “Add Child Component” (see link below).
That seems to work very well in terms of blueprint creation (FassadeColumn), but fails to work for setting its variables when spawned by a FassadeRow BP…

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Im doing basically the same thing. Creating Blueprints from Blueprints.
But I cant seem to be able to access/set set variables of those child components…
Maybe you can give me a quick pointer??

Problem description: https://forums.unrealengine.com/showthread.php?68646-Still-a-problem-with-acessing-a-child-actor-component-s-variables

Thanks,
Klaus