Slash at the beginning will cause a creation of a second folder named SpawnedActors if one was already created by hand in an editor.
This should be:
spawnedActor->SetFolderPath(“SpawnedActors/Systems”);
Slash at the beginning will cause a creation of a second folder named SpawnedActors if one was already created by hand in an editor.
This should be:
spawnedActor->SetFolderPath(“SpawnedActors/Systems”);