So I have physics enabled, so that the actors will just fall until they collide with a plane I have located below. I implemented the delay because I wanted to make sure the actors were far enough away from the spawn point to prevent any collisions as another tries to spawns. Now for some reason that I am not aware, of the loop doesn’t execute and I have to resort to pressing the “D” key to spawn another actor.
On a side note I’m working with parent-child blueprint classes, where the parent blueprint contains the actors(child blueprints) that I’m trying to spawn, the actual spawning is carried out by a “target point” actor.