Thanks a lot for this info @Slayemin, I was able to get my serialization saving stuff up and running much faster than I would have if I hadn’t found this thread.
I do have one issue though: variables of my actor’s components are not serializing their values. For instance, if I have a ship with a component that gives it health, the variables on the ship are stored in my serialization, while the health variables are not. I am just running ship.Serialize() as shown in this thread. Do I need to run serialization for each component of my actors?