Spawning a sound with min/max delay

No, this is just a side question. Has nothing to do with the min/max delay thing:)

Just in general, how do I control polyphony on metasounds. How do I get a single wave player module to not restart play, when getting a “play” pulse. I mean, to play multiple sounds on top of each other if that makes sense.

Or maybe you need a new wave player for each sound? Seems kind of odd that if that is the case.

All I want to do is to use the trigger repeat and have it trigger a wave file. Lets say that it is retriggering every 0.5 seconds. at 0 seconds it plays a sound. then at 0.5 it stops the sound and plays the sound again. then at 1 it stops the sound and plays it again.
This is the default behaviour. How do I change that?

So it wont stop the sound everytime it plays a new one, and I can hear tails blend into each other etc.

I want to control min/max polyphony of any given sound.

Thanks :slight_smile: