So I created the Custom Event in the character blueprint and hooked it up to the Toggle Visibility component, that way I could quickly test whether or not it worked by seeing if the weapon would appear or not.
I then hooked up the new Custom Event to the Character variable I created within the Animation Blueprint:
However, I wasn’t sure what you meant by put the Character variable near the Animation Notify, especially since as far as I can tell the Animation Notify doesn’t appear to exist anywhere within my character’s animation blueprint. Am I supposed to cast to the Animation Notify? As when I type in the name of the Animation Notify into the search bar, the only thing that comes up within the animation blueprint Event Graph is the Cast to Animation Notify option.
Unfortunately, the current setup isn’t working as intended, despite while the weapon isn’t properly attached it should still appear visible sticking out of my character’s mesh when the attack button is pressed.