I can see the Transform Controls and the Relative Scale is 1.0 across all axes but for some reason attaching a object to the socket results in the attached object being expanded in size to a ridiculous degree.
Whatever the problem is, its not with the Weapon Object I created as I tried to attaching a default cube from Unreal Engine 4 onto the socket and the cube was also greatly expanded in size.
While I was reading other people’s experiences that were similar to my current predicament, I saw a couple of posts that said the problem with the socket is the result of a glitch involving adding sockets to a model imported from Blender. I have no idea whether or not is actually the case as I can’t seem to find any other causes for issue.
I can manually adjust the scale of the socket myself but my concern with is that I don’t know what scale the socket is being sized to. You see if I scale the socket down to 0.01 or 1% of its original size than the attached object ends up too small, whereas if I adjust the scale to 0.02 then the attached object appears to be at its intended size. The keyword though is “appears” as I can’t say for certain if the attached object and by extension the socket is actually at its proper size or not, even with my character model with the equipped weapon opened in Blender as a visual reference. For all I know, the Weapon Object/socket could be a bit too big or too small, and while isn’t a big deal for particular object, it is for things like clothing that need to maintain a 1:1 scale with my character model in order to prevent things like clipping from occurring.
Since I had to reduce the socket’s scale to 0.02 or 2% of its original size in order to get the attached weapon to appear at its relative proper size, I would have to conclude that the socket isn’t being scaled by a factor of 100, but I also don’t know if its necessarily being scaled by a factor of 50 either, it could be 49 or 48.554 for all I know. why I would much rather figure out how to fix problem so that attached objects will appear at the intended scale without having to waste time fiddling around with the Relative Scale to try and match the original object’s size.