Sorry about that. It’s the settings contained inside of the PhysicsBallBP character and Cube blueprint components.
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Inside of the PhysicsBallBP set the '[ROOT]Ball component Collision Preset to ‘PhysicsActor’.
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Inside of the Cube blueprint, set the Trigger components Collision Preset to ‘OverlapAllDynamic’
or
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Inside of the PhysicsBallBP set the '[ROOT]Ball component Collision Preset to ‘Pawn’.
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Inside of the Cube blueprint, set the Trigger components Collision Preset to ‘OverlapOnlyPawn’