Spawning a new actor of the same class infinite loop Solved! But i have another problem with collision of pawn

Sorry about that. It’s the settings contained inside of the PhysicsBallBP character and Cube blueprint components.

  • Inside of the PhysicsBallBP set the '[ROOT]Ball component Collision Preset to ‘PhysicsActor’.

  • Inside of the Cube blueprint, set the Trigger components Collision Preset to ‘OverlapAllDynamic’

or

  • Inside of the PhysicsBallBP set the '[ROOT]Ball component Collision Preset to ‘Pawn’.

  • Inside of the Cube blueprint, set the Trigger components Collision Preset to ‘OverlapOnlyPawn’