Spawning a new actor of the same class infinite loop Solved! But i have another problem with collision of pawn

Hi I don’t understand how you mean i should implement this. Is it C++ code?
Just doing Blueprint now. Or where in blueprint do i set these settings?

I solved it by doing Cast to PhysicasBallBP from OnComponentBeginOverlap like this pictures show! But I still what to know how you meant I should solve it?