Hey there @DojaRico! I actually do think your original though is the correct one, but it might be for a different reason! When the logs spawn, you mentioned you’d moved their spawns so they don’t overlap the player on spawn right? My next thought would be to ask if I can see the code you use to pick up the logs and add them to your score. The reason I ask is that often users don’t differentiate what collision would cause something to happen and just check for any collision instead of checking for only player collisions.