I’ve created a blueprint function SliceToolTest, that is exposed to blueprint. In this function some ASliceActor should be spawned, but I cannot see them during play, I need to stop the game for them to appear. If I stop the game and start it again they’re still visible.
After CreateMeshSection(), you can try this:
SliceActor->Mesh->MarkRenderStateDirty();
You can also try setting a material.