He say he has it here…
“Yes, I am able to spawn the actor. I have also created a navigation mesh bound volume and when hitting “p” on the keyboard, I’m able to see the area the actor is able to move in and it all looks correct.”
He say he has it here…
“Yes, I am able to spawn the actor. I have also created a navigation mesh bound volume and when hitting “p” on the keyboard, I’m able to see the area the actor is able to move in and it all looks correct.”