Just checked consume input is checked, though this is only visible when I create the same F blueprint that you have. Normally I don’t have that blueprint in my code. So I have no idea whether this is checked without said blueprint. I’ve been relying on InputAction created via the project settings. Thus I had made an InputAction Interact bound to F.
The project settings do indicate that the action and axis mappings are depreciated, which I haven’t figured out yet. As this isn’t mentioned mentioned anywhere in the 11 hour tutorial that I’m following, making it possibly outdated.
This is another section of my code relating to the interact and overlap functions for “picking up”/destroying the actor.