SpawnActor/Destroy Glitch

I’m not familiar with input consumption, however I will look into it later today.

Here are the screenshots of my Blueprint “Code” and of the issues in action.

Spawning Existing Actor “BP_Pickup” at TargetPoint (Code in BP_Character not BP_Pickup).

Will try more screenshots today, the forum is only letting me post one screenshot at a time due to being a new user.