SpawnActor/Destroy Glitch

I tried to change it away from always spawn since that is what I had enabled, and nothing changed. Am I misunderstanding.

Also to reiterate the final problem that I’ve gotten myself into…

BP_Character exist on map, upon play new BP_Character is placed (and controlled by player). So now there are two BP_Characters. Elsewhere at a TargetSpawn BP_Pickup spawns on play. However, the number of BP_Pickups spawned at the location will match the number of BP_Characters that exist on the map.

How do I prevent number of BP_Pickup (Cubes spawned) from = number of BP_Characters (Player Enities)?

Thanks again for putting up with me for as long as this thread has gone on for.

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