I tried to change it away from always spawn since that is what I had enabled, and nothing changed. Am I misunderstanding.
Also to reiterate the final problem that I’ve gotten myself into…
BP_Character exist on map, upon play new BP_Character is placed (and controlled by player). So now there are two BP_Characters. Elsewhere at a TargetSpawn BP_Pickup spawns on play. However, the number of BP_Pickups spawned at the location will match the number of BP_Characters that exist on the map.
How do I prevent number of BP_Pickup (Cubes spawned) from = number of BP_Characters (Player Enities)?
Thanks again for putting up with me for as long as this thread has gone on for.