SpawnActor/Destroy Glitch

The only other code is sensitivity code for camera controls, and a Float Get X for return node for as an introduction to vectors.
What seems to be the unsolved issue is the spawning of an extra BP_Pickup2, and the original BP_Pickup not being able to be interacted with after it falls to the ground via simulate physics.

Anyways though you’ve helped me out quite a bit, I’ll keep on working to figure out the rest of this problem.

Thanks again.