We’re looking for a point on the circumference. I’m pretty sure more than one method exists, like bogieman987 displayed above. In my head x = cos(angle) * radius gets you there.
I guess you could attach a springarm component and rotate it, it would involve vector transformation - not sure how efficient it is from the performance point of view, though. Negligible in some cases, critical in others.
@: I doubt you’re feeling dumb, you have something on your mind. How would you approach it?
@Jamendxman3: 0-359 will not give you 359.5, for example. And the chances of rolling precisely 0 and 360 with floats are pretty slim.