Spawn PCG point on a wall.

Hi, thanks for your response.
Your solutions works great.
In case you need a more generalized version i got something similar.


Unbenannt1

For the “Volume Sampler” it’s important that your tagged mesh also uses collision.

I use some landscape points that can be offseted in z to filter my desired area from the points on the mesh with a distance to these points.

In my case the “Volume Sampler” spawns the points only on the mesh surface, but if i take a basic shape the whole mesh volume is filled with points. :face_with_raised_eyebrow:
Hope that helps.

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