Spawn in relation to other actors

This is kind of troublesome since these nodes would run on every instance of the character that exist in the world.
Here is what you should do instead.
Go back to your Gamemode blueprint, create another array of the type of ThePassenger, modify these nodes we created the other day:

With this.


Basically you’re just adding every character that spawns to the array.

Still in the gamemode bp, create a function that would move all characters to your desired location.

Now when all your characters are spawned, simply call the function preceded by the delay you want.
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