Spawn in relation to other actors

You are f… awesome!! I really appreciate your help.

Just FYI (and to support my self…) 1st, 2nd, 6th and 7th images I have managed to implement! I hadn’t understood how to make the array but now everything is clear!

I want to go one step further as I said in my initial message, to make all the characters to move to a specific point. I want them to start moving after an event occurs (I can manage the event call and binding…at least as far as it works for me!). I have create in the character blueprint (“ThPassenger” for my project) a move to location node and I tried it to a single character in the game and it works fine. But when I call all the actors from a class (ThePassenger) the spawned characters do not move).

Here is a try with simple nodes to make characters move. (there is no custom event in this case and the delay time is greater than spawning characters time - just to make things go faster)