Spawn As A Default Player Character

Hey Janyx,

If I’m understanding your question correctly, you’re looking to set your character class as the Default Pawn for your Game Mode.

Here’s an example of my game mode’s constructor where I did this with my player class:

AMainGameMode::AMainGameMode()
{
	DefaultPawnClass = APlayerCharacter::StaticClass();
}

This will allow you to set the Default Pawn, which is the class that you will automatically possess upon entering any play mode. You’ll just need to replace APlayerCharacter with whatever the class is that you’d like to be your default pawn.

Let me know if that’s what you’re looking for.

Have a great day