I’m aiming to spawn actors on the surface of a globe using a B&W texture as a mask. The final goal would be to be able to animate the mask to have the meshes grow and recede over time.
I looked at Procedural Foliage but currently, I can’t get it to spawn on the underside of the globe. Also, the exclusion and inclusion layers look like they will only use landscape Materials.
At a guess, blueprints would be the answer but I have no idea where to start.
Thanks in advance for any help.